Added Basic Skills Editor to ModPackFramework. Keep in mind that a few things are still universal across all save games, like local parts and moves. This will start a brand new save game with the name provided. Added a "New Game" button to the Save Game Selection mod. This will include custom moves found in wrestler's Extended MoveList and custom parts contained within. This will share wrestlers with all custom moves, parts, and selected mod data (Heel Database, Move Renames, MoveLists, Throw Out Data, Weight Detection Data, and Alternate Attires). Enabled the Full Wrestler Export function. This allows users to replace the animations for counter moves with their own custom Move Craft counters. Added the ability to completely replace counters with other moves. Added the ability for the ModPack to automatically tag required parts and moves when uploading a wrestler to the workshop. Ensured compatibility between the latest game version and the ModPack Originally posted by Carlzilla:!!! NEW MOD PACK UPLOAD !!! Please visit the Discord (link in first post) for download and tech support. Removed custom mist colors in order to fix blood. Fixed blood so that it reliably appears in all matches. Added ability to import/export working movecraft data. This fix is NOT retroactive, but should trigger if the uploader updates their move. Fixed issue where workshop downloads were being registered in one particular move slot instead of all appropriate slots. Fixed issue with DQ on Ref Bump option for referees. They will be enabled again when I have time to fix some of the errors in the mode. Fixed issue with wrestlers trying to pick up custom weapons that can not be picked up. Local imports are still universal to all saves however. Made move craft data save specific for users using the Save Selection mod. This fix is not retroactive, and will not fix moves from the workshop created on games without this mod active. ![]() Fixed Move Craft error with registering moves to larger damage slots, now weak moves will appropriately show up in larger damage sections of the same type. Added move installation to Install Subscribed Items Added local move installation and export Players can easily create their own Recovery Taunts, by making Performance moves starting at either Preset Form 100 or Preset Form 101.- Added compatibility for latest game version and Move Craft DLC The general purpose of this option is to provide flavor to your matches (played or simmed) as Recovery Taunts randomly trigger (based on user configuration) throughout the duration. ![]() They can result in sequences where an edit gets back up with a unique animation, or fails to recover and falls back to the ground. Recovery Taunts are a special type of taunt that has a chance of being performed once an edit has been knocked down (self inflicted or otherwise). These taunts will still work in the base game, however the nature of them starting from the Face Up/Face Down position means that they will look awkward if used like a regular taunt. A collection of Taunts for use with the "Recovery Taunt Options" component of the Extra Game Features (EGO) mod.
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